As we are a non-profit organisation, we're not paying ~$100 for a Microsoft Windows Certificate for software that doesn't get revenue.
Our applications have either modified DLLs or need administrator to perform a certain task like opening the Registry. I assure you that nothing bad is happening in the background.
This statement is untrue as our applications are incapable of logging keystrokes. If you want to check if our applications contain malware, you can do so by heading over to either the Hub or Vivian pages and viewing the VirusTotal results.
This is so it fits on displays 1024x768 and above as well as phones, tablets and handhelds.
The navigation bar at the top has links to our applications.
- AMD FX-8370 @ 4.3 GHz
- 16 GB DDR3 HyperX Memory @ 1866 MHz
- AMD Radeon RX 480 DUAL (8 GB)
- Asus Republic of Gamers Crosshair V Formula Z Motherboard
- 1 TB Western Digital Blue Hard Disk
- 1 TB Samsung Hard Disk
- 4 TB HGST External Hard Disk
- Windows 10 Enterprise 2016 LTSB 64-bit
- Windows 7 Ultimate 64-bit
We record games in 1080p at 30 frames per second (FPS) using FRAPS or Camtasia Studio Recorder. For consoles, we use Pinnacle's Dazzle which is outputted to a computer.
Voice audio is recorded using the Focusrite Scarlett Solo 2nd Gen XLR Condenser microphone which is routed into the Focusrite Scarlett Solo 2nd Gen Interface for crisp, clear voice audio.
You can learn more about the reproduction quality here.
Everything is then imported into Camtasia Studio or After Effects and edited then rendered to create a compressed smaller video, and then uploaded to YouTube.
We render the video in "h.264 (MP4), 2-pass VBR at 3-6mbps bitrate with audio in 192 kbps 48khz AAC format" as our major choice of video codec.
While 60 FPS is buttery smooth, we don't have the compute power to render in 60 FPS.